For a class in sophomore year, we worked in small teams to create a game. Our game, AudioHell, is a combination bullet hell and rhythm game where users upload their own music, and bullet patterns are generated from the songs.
AudioHell final title screen iteration
a background nebula asset for the game
Initial concept for a heavy-type enemy ship in the game
refined concept for a boss ship
final modeled boss ship; black sections on the ship glowed and pulsed in time to the music